Code, demos and ideas.

Messing around with OpenGL

February 23, 2009

bigbang1 300x240 Wasn’t in the mood this weekend to work on my current flash project, or  any other web projects, so I decided to mess around with the TAO framework. I made a game about a year ago called Glow Roids (the name is pretty comical when you think about it) using CsGL. I had a bunch of problems with it on different machines, mostly involving ATI cards, and Vista. So I decided to try out OpenGL with C# again only this time using the Tao framework. So far it seems to work pretty well on all the machines I’ve tried it on.

Really all I did was end up converting some of the Nehe lesson 19 code, and then making my own sprite class. Soon I’ll make an emitter class so I can have a full featured particle system up and running to eventually make some sort of game. Anyway here is the fruits of my labor a crazy particle effect that makes me think of the big bang.

Ill release the source if anyone really wants it. I warn you its not the prettyist!

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Written by Jason Brown Father, Veteran, lover of everything tech.