My SOPA/PIPA Ludum Dare entry
I made a one-day Ludum Dare jam game in JS and canvas, heavily inspired by World Infectonator. You get one chance to convert someone and hope the chain reaction carries the level, with a direct link to play it.
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I made a one-day Ludum Dare jam game in JS and canvas, heavily inspired by World Infectonator. You get one chance to convert someone and hope the chain reaction carries the level, with a direct link to play it.
Update Submission for the js1k competition. My 3rd, and final one only the last one you enter is judged and I think this is going to be as good as it gets from me that is. I ended up settling on a clone of a cool game I used to play when I was a network admin in the Air Force called Wire Hang Redux...
Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander. Decided to make it after messing around with midpoint displacement towards the end of last year. The development of JSLander overall wasn't too bad, the trickiest thing was making everything work exactly the same when you were zoomed in...
Recently came across this awesome java game Minecraft basically the whole goal of the game (multiplayer that is) is to create and destroy things. At first I was pretty skeptical, the concept is so simple.. until I found myself spending hours recreating Mario...
When I sit down to prototype something new I always find myself looking up the same snippets to do the same types of things. I figured I might as well record them somewhere so I know an easy place to look when I do forget. All the samples will be in Javascript and should be able to be easily converted to any other language...
Game is still coming along, it now supports zooming, which was actually a little bit tricky to figure out. Only a few more things left to add before its a full fledged game.. or clone of a game that is. Check out the progress of JSLander. Now supported in any browser that supports the canvas element...
Working on a lot of things lately but noticed I haven't made a post in quite a while. Heres a quick look at one of the random games I'm making using JavaScript and the Canvas element. Its essentially a clone of Lunar Lander. As it is right now you can't actually crash, and if you successfully land on one of the pads, you drop from the top again...
Been working on the single player canvas game this week and got a few cool things accomplished in terms of performance. The main thing I was working on was trying to reduce the slowdown on real time image rotation. What I ended up coming up with was creating rotated sprite sheets on the fly in memory...
A while back I posted a link to a Flash game I was working on, it was going to be multiplayer using Nanoba. Unfortunately I gave up on it pretty quickly, I'm not a big fan of Flash and I wanted to learn something totally different, so I decided to try and remake the game using Canvas...
I've been hearing things about this canvas element lately and I found some really cool uses. Mostly I found examples of charts that use it, which makes sense because in some browsers its not very fast rendering real time elements onto it, and IE browsers do not natively support it. After doing some more research and seeing as its in the HTML 5 specification I figured I would try my hand at making something quick with it...