Somethinghitme

My Code, demos and ideas.

Burn Away Effect Explanation

Thursday, Nov 7, 2013

Uncover the secrets behind a captivating burn away effect commonly used in loading screens and visual effects. Dive into the concept of representing pixels as fuel and learn how to create a 2D array to determine the burn duration of each pixel. Explore the decrementing process of pixel values and the importance of flagging elements to ensure a controlled and visually appealing burn effect. Witness the mesmerizing animation of the burn away effect and discover how to add additional visual effects for an enhanced experience.

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Working on a new JS game

Thursday, Oct 10, 2013

Embark on an exciting journey into game development with me being furloughed from my job dives into creating a full-fledged HTML5/canvas game. Get a sneak peek of the work-in-progress screenshots of Grapple Hero and explore the unique gameplay mechanics that revolve around grappling. Play the demo build and witness the thrilling escape from lava. Discover the platforms on which the game will be released and follow its progress on IndieDB.

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Recreating gifs for the jsBin Compo

Monday, Aug 19, 2013

There's a really interesting [competition the creator of jsbin is running](http

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3d Shading with Points

Saturday, Aug 17, 2013

Unearth the secrets of creating mesmerizing 3D shading effects using points in JavaScript and the canvas element. Inspired by an old book, I showcase the reproduction of shaded spheres made entirely of points. Delve into the code and discover how each pixel is meticulously calculated to achieve a spherical shading effect. Witness the beauty of planets and moons crafted with this unique approach and explore the potential for your own creative endeavors.

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Atari Rom Reader, and color picker

Thursday, Jun 20, 2013

Step into the world of Atari 7800 roms as the I share an intriguing project that dumps and displays the data of these roms using the canvas element. Discover the simplicity and efficiency of extracting graphics from Atari games through this application. Dive into the technical aspects of decoding roms, understanding graphic modes, and extracting color information. Explore the results and gain insights into the my journey in creating this tool.

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Creating a canvas platformer tutorial part two

Wednesday, Apr 17, 2013

Learn how to add objects for collision detection and create boundaries in your canvas platformer game. Watch as your player interacts with the environment and avoids falling off the screen. Get ready to take your game to the next level!

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Creating a canvas platformer tutorial part one

Wednesday, Jan 9, 2013

Discover how to create a canvas game using JavaScript. Follow along as you draw and move a player object on the screen. Learn about the game loop, handling user input, and making the player move smoothly. Start building your own game today!

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Rainbow bright bookmarklet

Thursday, Jan 3, 2013

Inject a burst of color into your browsing experience with the Rainbow Bright Bookmarklet. Discover how this nifty tool randomly changes the colors of all elements on a webpage. Click to add some vibrancy to your browsing!

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Snowfall 1.6

Saturday, Dec 8, 2012

Let it snow! Experience the magic of winter with Snowfall 1.6. Learn how to add snowfall effects to your website using jQuery or pure JavaScript. Get ready to create a winter wonderland!

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Retroships.com

Monday, Oct 1, 2012

Embark on a nostalgic journey to retro gaming with Retroships.com. Dive into the world of 2D ship generation using Node.js and Nodejitsu.com. Unleash your creativity and explore the possibilities of procedural graphic generation.

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