Burn Away Effect Explanation
A simple burn-away effect using pixel "fuel". I build a 2D grid of burn values, decrement neighbors as pixels burn out, and use step-based flags to keep the spread controlled, with an optional flame coloring pass..
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A simple burn-away effect using pixel "fuel". I build a 2D grid of burn values, decrement neighbors as pixels burn out, and use step-based flags to keep the spread controlled, with an optional flame coloring pass..
Recreating a shaded-sphere effect using nothing but points on canvas. I break down the math (row width via Pythagoras), how the random threshold creates shading, and how a single divisor changes the look.
I recreated the metaballs effect in JavaScript canvas using radial gradients and an alpha threshold. This post walks through the approach, includes the gists, and links a demo and JSFiddle to play with.
Progress on a basic canvas particle engine tied into my game framework. I share a screenshot, a demo link, and my plan to build a small editor so I can tune effects visually.
Messing around with realtime 2D raycasting to fake lighting in canvas. This post links my JS version and a fiddle, plus notes on tracking the closest hit per ray and ideas like using the same approach for an AI vision cone.
I created an Android live wallpaper forest scene inspired by a JS1K demo submission.
Explore the creation process of an Android live wallpaper called Guts and Goo. Learn about the technologies used, including libgdx and the libgdx live wallpaper backend. Discover the challenges faced, such as handling Android preferences, and look forward to future updates and the release of a lite version with additional features.
JS1k Christmas submission
Like always still messing around creating random things using JavaScript and the Canvas element. My most recent side project was implementing some Action Script lightning code posted by Rybar over on the Flixel forums. Here is what I came up with...
Well I have finished my mess around project with OpenGL. I decided to make a screensaver BIG SURPRISE :)! Its fully functioning, with the media embedded (1 image) but it requires the 2 tao DLL's in order to run. Also I went ahead and included the source. Its no big secret how to create a screensaver in C# but I really didn't see many relating to OpenGL...