HTML5 Canvas Particle engine
Progress on a basic canvas particle engine tied into my game framework. I share a screenshot, a demo link, and my plan to build a small editor so I can tune effects visually.
Working notes and small writeups.
Notes from building software, mostly the parts worth remembering by Jason Brown (Loktar).
Progress on a basic canvas particle engine tied into my game framework. I share a screenshot, a demo link, and my plan to build a small editor so I can tune effects visually.
A quick progress update on my procedural canvas shmup: adding music and sound made a huge difference, and I finally dropped in a boss. I also list what I wanted next, like player upgrades and more consistent seeded visuals.
I am archiving Glow Roids, one of my first C# + OpenGL projects using Tao. It includes screenshots and a download, with a note that it can be finicky on different machines.
I am working on a canvas shoot 'em up where the graphics and the level are generated from a seed. Use the same seed as someone else and you get the same run, with a link to the WIP build.
I made a one-day Ludum Dare jam game in JS and canvas, heavily inspired by World Infectonator. You get one chance to convert someone and hope the chain reaction carries the level, with a direct link to play it.
How to install and run Alpha Centauri on Windows 7 from the original CD
Messing around with realtime 2D raycasting to fake lighting in canvas. This post links my JS version and a fiddle, plus notes on tracking the closest hit per ray and ideas like using the same approach for an AI vision cone.
I tried grinding a pumpkin instead of carving and went with a Super Meat Boy face. First attempt, but it was a fun experiment.
I created an Android live wallpaper forest scene inspired by a JS1K demo submission.
Random thoughts on my gaming collection