My entry for js1k #3
I share what I ended up submitting for JS1k #3 and the ideas I tried before landing on it. The final entry is a tiny terrain-ish height line mixed with a wave effect, squeezed into 1k.
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I share what I ended up submitting for JS1k #3 and the ideas I tried before landing on it. The final entry is a tiny terrain-ish height line mixed with a wave effect, squeezed into 1k.
JS1k Christmas submission
Update Submission for the js1k competition. My 3rd, and final one only the last one you enter is judged and I think this is going to be as good as it gets from me that is. I ended up settling on a clone of a cool game I used to play when I was a network admin in the Air Force called Wire Hang Redux...
Theres a javascript 1k competition going on here the rules are simple make something using only javascript in under 1k. It can be minified, whatever just as long as its 1024 bytes or smaller. This is what I submitted (Caution could cause seizures, and vomiting!). You can only submit one thing which kind of sucks...
Finally sat down this weekend and completed my Javascript Lunar Lander clone, JSLander. Decided to make it after messing around with midpoint displacement towards the end of last year. The development of JSLander overall wasn't too bad, the trickiest thing was making everything work exactly the same when you were zoomed in...
Been messing with canvas again, and put together a little demo that creates procedural cell looking textures, based off of the Worley algorithm. You can achieve some pretty amazing results, also added the option to animate, but since the algorithm has not been optimized yet you have to keep the dimensions and number of points low..."
Like always still messing around creating random things using JavaScript and the Canvas element. My most recent side project was implementing some Action Script lightning code posted by Rybar over on the Flixel forums. Here is what I came up with...
Game is still coming along, it now supports zooming, which was actually a little bit tricky to figure out. Only a few more things left to add before its a full fledged game.. or clone of a game that is. Check out the progress of JSLander. Now supported in any browser that supports the canvas element...
Working on a lot of things lately but noticed I haven't made a post in quite a while. Heres a quick look at one of the random games I'm making using JavaScript and the Canvas element. Its essentially a clone of Lunar Lander. As it is right now you can't actually crash, and if you successfully land on one of the pads, you drop from the top again...
Been working on the single player canvas game this week and got a few cool things accomplished in terms of performance. The main thing I was working on was trying to reduce the slowdown on real time image rotation. What I ended up coming up with was creating rotated sprite sheets on the fly in memory...